Phantasmal Force III
(Illusion/Phantasm)

Range:  100 feet
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  2
Area of Effect:  5-foot per level radius
Saving Throw:  Special

By use of this spell, the wizard creates an illusion which may attack all believing creatures within a radius of five feet per level of the illusion's centre which itself must be within 100 feet of the wizard. Creatures within this radius must make both a modified Intelligence check and a saving throw versus spell in order to avoid the illusion's effects.
The illusion may cause up to 1d8 damage per creature for every round such creatures are within the radius. The wizard must maintain minimal concentration on the illusion, being unable to cast spells but able to otherwise act normally (or abnormally for that matter). Furthermore, the wizard may move the epicentre of the illusion at will. Finally, the illusion may persist in a reiterative form for 1d4 rounds after the wizard breaks off concentration either by leaving the range of the epicentre or casting spells. The material component for this spell is a bit of fleece.

